Goodbye, Chantry: Dragon Age II Film Scene Analysis

Video recorded by “Carlos Torres”, screenshots taken from video.

Video games aren’t films, it’s true. They have their own little techniques, and I would welcome anyone who wishes to examine them. But many have called some video games “cinematic” — and it just so happens most of BioWare works, particularly those post-Mass Effect, are one of those lot. Some even tote cinematic…ism as a goal. BioWare have cinematic designers, and they are well-renowned for their cutscenes.

But, if they were films, how successful would they be? Let’s look at the finale-beginning scene of Dragon Age II. I’ll be glossing over segments that change depending on choice, as well as some stretches of the scene.

I’ll admit, this is a curiosity on my part, and I may not analyse to the full possible extent — getting screenshots for this is almost work enough on its own. If you disagree with anything I’ve said, or notice something else, you’re welcome to comment in the, uh, comments. Free, independent thinking! In general, it’s probably good. Well, unless you’re in Oceania or Par Vollen. Continue reading