You know, people always say the Ninth Doctor is “serious”, but he’s honestly one of the lighter of the rebooted series. Because he’s not so self-assured, he’s not a god, he’s a just uncertain broken sod trying to do the right thing. That’s why it’s so scary when he snaps, as in “Dalek”, where he comes to face with all his guilt, all his anger, and comes so close to the line (“You would make a good Dalek.”). And that’s why there’s so much relief when he puts down the gun, when he stops, when he stays the Doctor. Continue reading
Video games aren’t films, it’s true. They have their own little techniques, and I would welcome anyone who wishes to examine them. But many have called some video games “cinematic” — and it just so happens most of BioWare works, particularly those post-Mass Effect, are one of those lot. Some even tote cinematic…ism as a goal. BioWare have cinematic designers, and they are well-renowned for their cutscenes.
But, if they were films, how successful would they be? Let’s look at the finale-beginning scene of Dragon Age II. I’ll be glossing over segments that change depending on choice, as well as some stretches of the scene.
I’ll admit, this is a curiosity on my part, and I may not analyse to the full possible extent — getting screenshots for this is almost work enough on its own. If you disagree with anything I’ve said, or notice something else, you’re welcome to comment in the, uh, comments. Free, independent thinking! In general, it’s probably good. Well, unless you’re in Oceania or Par Vollen. Continue reading